Current Project: Warborn

I've been busy working on a new game for PC called "Warborn".
Warborn Warborn Concept Art

Player's take on the role of one of four unique commanders, manage their own strike force of anime inspired mecha and deploy them in tactical turn-based battles.

Check out the games section for more info and the dev blog for updates.

Recently I did an interview with StrategyGamer about Warborn, which can be found here!
Raredrop Games

About Raredrop Games

Raredrop Games is an independant game development studio based in Bristol, UK. The company was founded in 2015 by Josh Regan in the hope of pursuing game development full-time.

With a background in mobile development, previous games from the studio have been exclusive to iOS. The most recent title released in August was To The Throne, a retro inspired minimalist puzzle game that was originally made as part of GBJam.

The studio has since made the move to PC development and is now working on a new turn-based strategy game with a focus on online multiplayer.

Want to collaborate or just say hi? Get in Touch!

Dev Blog Update

Jul 27, 2017

Develop:Brighton and Warborn Progress - By Josh

I’ve been a bit quiet recently, mainly just due to workload but here’s a summary of what’s been happening over the last month or so.

Develop:Brighton

Earlier in the month I headed to the Develop conference in Brighton to meet up with fellow game developers and touch base with the industry. It was nice to get out of my home office for a week, see some friends and see what other people are working on. I talked to a few people about Warborn and there was some interest so hopefully something will come out of the meetings I had there.

I caught up with a few developers I’d met the year before including Dave Cooper who was running another Blockships tournament, I didn’t survive very long unfortunately!


Blockships Tournament
Raredrop Games Raredrop Games


Warborn Update

After a long struggle with DragonBones it’s finally beaten me into submission. I’m just spending too much time trying to get it to work for my use case and as a result I’m switching to Spine. I think this is going to make a big difference, especially in terms of load times.

DragonBones seems to favor JSON parsing every time an animations is loaded for the first time, which means prefabs are pretty much useless with it because even if you have a prefab using a DragonBones Armature Component it will still require the JSON to be parsed and cached the first time it’s loaded. This is not ideal as it’s very slow, especially when you have a lot of them. Spine has a binary format which I’m hoping will speed this up. The other thing is that DragonBones is somewhat unstable, looking through the Unity specific code revealed a few oddities and I became increasingly worried about relying on it.

So Tom W. and I are now going through the animations and converting them to Spine and integrating them back into the game using the Spine Unity plugin. It will take a little bit of time but it’s going to be worth it in the long run!


Updating the animations using Spine
Warborn


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News Archive

May 22, 2017

Warborn Techspark Article

Very late posting this but my current project (Warborn) was featured in a nice article about the Bristol game development scene along with 11 other games currently being developed in Bristol.

Check out the article here

I even made a GIF of some combat from the game specially for it :)

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May 21, 2017

Warborn Interview With StrategyGamer

I recently talked with StrategyGame about Warborn and the inspirations behind the game.

It’s actually the most I’ve spoken about the game publicly so there are a few small reveals there!

Full interview at StrategyGamer

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Aug 8, 2016

To The Throne on Touch Arcade

Touch Arcade reviewed To The Throne just before launch. Have a read what they had to say!

Read full post.

Aug 1, 2016

To The Throne soundtrack now available!

The soundtrack for To The Throne is now available on Spotify and iTunes!

Read full post.